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 | Subject: Jon's Character Simulator Tue Aug 05, 2008 2:04 pm | |
| | Joneleth wrote: | The downloadable version is up! Get yours here: http://www.greydown.net/jon/CharSim.zip
Those of you that prefer not to download random executables from strangers can still use the slow web version: http://www.greydown.net/jon/Flyff.aspx
It's a character simulator that does pretty much everything v11, including: 1. Stats 2. Skills 3. Items 4. Buffs 5. Pets
It also summarizes your character, giving estimates for attack, defense, block, and other things. It uses modified versions of the AboutFlyff calculators for the stuff that those support, as well as my own custom estimation formulas for some other stuff. While the attack and defense formulas are not perfect, they are better than anything else out there at the moment.
It lets you see estimates of how you would do fighting at various monster spawns (1v1 only, I don't have any data on the various aoe skill damage formulas - though I'd welcome any if you happen to have them). There are still some assumptions that are made about leveling that need to be taken into account (like mob density), but on the whole it's still way better than nothing. The downloadable version has a feature that does automatic stats optimization according to your equips and chosen monster.
Lastly, and my personal favorite, it gives you a link you can copy and paste anywhere to point to your unique character information. So now instead of trying to list everything your character has in order to ask questions like "what do you think of this?" you can simply past the link to your info (which includes everything from your stats and skill to your active buffs and cashshop items).
Anyways, I hope you enjoy it! Please post any bugs you find, or comments/suggestions/questions. |
Thanks joneleth for this useful simulator. |
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Ark Window licker


Posts: 848 Interests: I Like Eating Cold Corn From A Can. Join Date: 2008-07-06
 | Subject: Re: Jon's Character Simulator Wed Aug 06, 2008 5:32 am | |
| I use this thing all the time, It's very handy. |
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Guest Guest

 | Subject: Re: Jon's Character Simulator Wed Aug 06, 2008 2:48 pm | |
| it helped me with my build so yea... |
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Guest Guest

 | Subject: Re: Jon's Character Simulator Sat Aug 16, 2008 3:06 am | |
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Guest Guest

 | Subject: Re: Jon's Character Simulator Sat Feb 21, 2009 8:23 pm | |
| V12 Simulator By herki| Quote: | ATTENTION! I heard someone is spreading a trojan abusing the name of the CharSim. I have not made a v13 version! I'll make one when the time comes, but not until v13 is released or I post it here in this thread. Do not accept private file transfers from friends, or people who claim to be friends without running a virus scan. Or play it safe and get it from here.
Hi there,
since Jon published his source code, I started working on it. As he kindly warned - it is a big mess and will take some time till I get used to it. This thread will keep you updated how far I have gotten with updating his program to our new version 12.
done: * included v12 mobs * included hat/gaunt/boot awakening * included 3% cards * included stat-pet awakening * included Blessing of Goddess for the whole CS set * included weapon/shield piercings * included Lord Set and Event Buff items * new codes are in, the old ones should still work * fixed a bug when you loaded a new code and then loaded an old one * removed the web link for now * added flying mobs * removed unaccesable Dekane mobs * added beta-pvp-asal for BPs * fixed awakening on helmet/gaunts/boots * Layout/functions like kas suggested, or at least close * save to/load from file * Splashscreen, cause it always took forever to load * fixed save/load ._. * PvP Spirit Bomb * New piccies  * HoP (or Penya Strike if you want it) (v1.17.13 ignored the upgrade of your yoyo, redownload it if you got that one)
planned/in progress: * Red Party Scroll for crazy link * remove "special" mobs partially done * rework Damage Taken (requires more research) * Lord Buffs * One-click pang buffs * bugfixing 
known bugs/issues: * PvP Damage doesn't respect PvP piercings (ouch) * Doesn't check stat pet rank for awakening * Some overlapping texts * Damage Taken still needs more research.
future plans: * PVP Simulator? Who knows ~ * rewrite the whole code, making it more flexible * MAYBE skill damage, after enough research * MAYBE aoe support, if skill damage gets ever finished
Requires Microsoft's .net Framework. Get it HERE . Or if you're on Vista 64bit get this one: LINK
Get the current version:
HERE(v1.17.14), kindly provided by legrandln (.exe) or HERE (v1.17.14), my mirror (.zip). 4.3GB traffic just in January  (and that cost me ~3€ extra ._. )
There will be no online version for now, since I lack the hoster and the experience in asp. If you want to program/host the online version, PM me!
Any problems/suggestions go here.
NOTE: You can go look for all the bugs now |
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