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Guest Guest

 | Subject: Giant Drop list! Fri Jan 09, 2009 10:15 am | |
| Ok. this is a topic about Gaint drop list. please only post the Green weapons you got dropped and from what Mob :3 this is what i got: Giant Iren 2x H-Axe 1x H Sword 2x H-Bow 1x H-Stick Giant Shuhamma A-Axe Giant Chimuera (That Blue dragon in Desert) LG-Sword (1h) LG-Big Axe (2h) LG-Wand Giant Bear LG-Axe(1h) Giant Muffrin LG-Sword(1h) LG-Staff Giant Popcrank LG-BIG Axe (2h) Thats what i got dropped. Please keep this topic serious. (hoping on support from moderators. to keep this topic out of spam :3)
Last edited by Swiex on Mon Jan 12, 2009 9:03 am; edited 1 time in total |
|  | | Guest Guest

 | Subject: Re: Giant Drop list! Fri Jan 09, 2009 2:41 pm | |
| So over how many days did all this gianting take place? Cos, thats like alot o; |
|  | | Igor Bollock face

Posts: 2833 Location: \(--)/ Current Mood: (。・_・。)σ Interests: ( ̄へ ̄) Join Date: 2008-07-07
 | Subject: Re: Giant Drop list! Fri Jan 09, 2009 2:47 pm | |
| Gl trying to keep this accurate.  |
|  | | Guest Guest

 | |  | | Guest Guest

 | Subject: Re: Giant Drop list! Sat Jan 10, 2009 3:57 am | |
| EDIT: the formatting is perfect in notepad, but its slightly imperfect when i go to edit the post.... and its plain HELL in the spoiler. Damn TAB on the internetz >_> Phyrro decided to post his edited v12 drop tables :3 (edited for clarity, to cut the crap out) Everything of note or interest is here. I will comment "//" some of the FIRST mobs or first cases you see something so you can figure out what it means but its fairly selfexplanatory. First number is how it would be in the drop list. Second is the % ofcourse :3 Third is the x part of 1/x if the drops were to be reffered to in fractional terms. | Spoiler: | | | 9375 0.0003125% 320000 18750 0.000625% 160000 37500 0.00125% 80000 75000 0.0025% 40000 150000 0.005% 20000 300000 0.01% 10000 1000000 0.0333% 3000 1875000 0.0625% 1600 3000000 0.1% 1000 3750000 0.125% 800 5000000 0.166% 600 7500000 0.25% 400 15000000 0.5% 200 30000000 1% 100 300000000 10% 10 3000000000 100% 1 */
MI_STEELKNIGHT4 {
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 30000000, 6, 1); //DropItem(itemname, drop chance, refine level in the case of jewels, dunno maybe quantity) DropItem(II_GEN_JEW_NEC_FPNECKLACE, 30000000, 19, 1);//Drop chance is out of 3,000,000,000 yes 3 (US) billion So here its just 1% drop chance DropItem(II_GEN_JEW_NEC_MPNECKLACE, 4166000, 20, 1); //Drop chance is unmodified by gb fc etc in these lists. Double (in theory) for GB.
Berserk 30 1.5 //the mob enters rage at 30%hp rage is 1.5x normal atk rate recovery 10 40 100 m //the mob recovers at 10%hp to 40%hp (or is it recovers 40% of its hp i duno) //that 100 m i duno for sure but it might be a timer for recovery to kick in //i know as master blade i killed some giants before recovery kicked } MI_NUTTYWHEEL4
DropItem(II_WEA_SWO_SPARKLING, 10000000, 0, 1); //these are the weaps that used to have glow effects till gala killed the effect DropItem(II_WEA_CHEE_HYPER, 10000000, 0, 1); DropItem(II_WEA_WAN_RUNE, 10000000, 0, 1); DropItem(II_WEA_STA_SEGE, 10000000, 0, 1); DropItem(II_WEA_KNU_ZIKMOON, 10000000, 0, 1); DropItem(II_WEA_AXE_CRITIN, 10000000, 0, 1); DropItem(II_ARM_ARM_SHI_ANCIENT, 30000000, 0, 1); //Ancient shield
Berserk 30 1.5 recovery 10 40 100 m } MI_DRILLER4 { Berserk 30 1.5 recovery 10 50 100 m } MI_VOLT4 {
DropItem(II_GEN_JEW_RIN_STRRING, 30000000, 5, 1); DropItem(II_GEN_JEW_RIN_INTRING, 30000000, 5, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 30000000, 5, 1); DropItem(II_GEN_JEW_RIN_STARING, 30000000, 5, 1);
Berserk 30 1.5 summon 10 1 MI_VOLT3 recovery 10 50 100 m
} MI_ELDERGUARD4 {
Berserk 30 1.5 summon 10 1 MI_ELDERGUARD3 recovery 10 50 100 m } MI_GARBAGEPIDER4 { Berserk 30 1.5 summon 10 1 MI_GARBAGEPIDER3 recovery 10 50 100 m }
MI_CRANEMACHINERY4 {
Berserk 30 1.5 summon 10 1 MI_CRANEMACHINERY3 recovery 10 50 100 m } MI_ROCKEPELLER2 //NORMAL rockpeller {
DropItem(II_GEN_JEW_EAR_DEFEARRING, 10000000, 9, 1);
berserk 30 1.35 } MI_ROCKEPELLER3 //CAPT rockpeller {
DropItem(II_GEN_JEW_EAR_ATTEARRING, 10000000, 3, 1); DropItem(II_GEN_JEW_EAR_DEFEARRING, 10000000, 9, 1);
//Yep... no beserk on the capt o.o
} MI_ROCKEPELLER4 {
DropItem(II_GEN_JEW_EAR_ATTEARRING, 30000000, 3, 1); DropItem(II_GEN_JEW_EAR_DEFEARRING, 30000000, 9, 1);
Berserk 30 1.5 recovery 10 40 100 m
//************************************** //SUHO ending on a weapon is GUARDIAN!** e.g. II_WEAP_SWO_SUHO is the G sword (1hand) //**************************************
//note how rates of rare weapon get higher as mob level increases, till rare type changes, then increase starts over again
MI_SYLIACA4 {
DropItem(II_WEA_SWO_SUHO, 3600000, 0, 1);
DropItem(II_WEA_SWT_SUHO, 3600000, 0, 1); DropItem(II_WEA_AXE_SUHO, 3600000, 0, 1); DropItem(II_WEA_AXT_SUHO, 3600000, 0, 1); DropItem(II_WEA_KNU_SUHO, 3600000, 0, 1); DropItem(II_WEA_CHE_SUHO, 3600000, 0, 1); DropItem(II_WEA_WAN_SUHO, 3600000, 0, 1); DropItem(II_WEA_STA_SUHO, 3600000, 0, 1); DropItem(II_WEA_BOW_SUHO, 3600000, 0, 1); DropItem(II_WEA_YOY_SUHO, 3600000, 0, 1);
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 4166000, 5, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 4166000, 3, 1); DropItem(II_GEN_JEW_RIN_STARING, 4166000, 3, 1);
Berserk 30 1.5 recovery 10 40 100 m
}
MI_GREEMONG4 {
DropItem(II_WEA_SWO_SUHO, 4050000, 0, 1); DropItem(II_WEA_SWT_SUHO, 4050000, 0, 1); DropItem(II_WEA_AXE_SUHO, 4050000, 0, 1); DropItem(II_WEA_AXT_SUHO, 4050000, 0, 1); DropItem(II_WEA_KNU_SUHO, 4050000, 0, 1); DropItem(II_WEA_CHE_SUHO, 4050000, 0, 1); DropItem(II_WEA_WAN_SUHO, 4050000, 0, 1); DropItem(II_WEA_STA_SUHO, 4050000, 0, 1); DropItem(II_WEA_BOW_SUHO, 4050000, 0, 1); DropItem(II_WEA_YOY_SUHO, 4050000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 30000000, 6, 1); DropItem(II_GEN_JEW_RIN_INTRING, 30000000, 6, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 30000000, 6, 1); DropItem(II_GEN_JEW_RIN_STARING, 30000000, 6, 1);
Berserk 30 1.5 recovery 10 40 100 m } MI_CARRIERBOMB4 { DropItem(II_WEA_SWO_USU, 2700000, 0, 1); //HISTORICS START HERE all USU endings are HISTORIC DropItem(II_WEA_SWT_USU, 2700000, 0, 1); DropItem(II_WEA_AXE_USU, 2700000, 0, 1); DropItem(II_WEA_AXT_USU, 2700000, 0, 1); DropItem(II_WEA_KNU_USU, 2700000, 0, 1); DropItem(II_WEA_CHE_USU, 2700000, 0, 1); DropItem(II_WEA_WAN_USU, 2700000, 0, 1); DropItem(II_WEA_STA_USU, 2700000, 0, 1); DropItem(II_WEA_BOW_USU, 2700000, 0, 1); DropItem(II_WEA_YOY_USU, 2700000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); //ring+4 DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
Berserk 30 1.5 recovery 10 40 100 m
} MI_RISEM4 {
DropItem(II_GEN_JEW_RIN_DEXRING, 4166000, 5, 1); //ring+5 DropItem(II_GEN_JEW_RIN_STARING, 4166000, 5, 1);
Berserk 30 1.5 recovery 10 40 100 m } MI_NUCTUVEHICLE4 { DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 5, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 5, 1);
Berserk 30 1.5 summon 10 1 MI_NUCTUVEHICLE3 recovery 10 50 100 m } MI_ZOMBIGER4 { DropItem(II_GEN_JEW_NEC_FPNECKLACE, 4166000, 14, 1);
Berserk 30 1.5 recovery 10 50 100 m } MI_TRANGFOMA4 {
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 4166000, 6, 1); //yep you read it right trangfogma can drop a gore6 }
//WOO our favourite beastie and all his dropsies
MI_CLOCKWORK1 {
DropItem(II_GEN_JEW_EAR_ATTEARRING, 5000000, 14, 1); DropItem(II_GEN_JEW_EAR_DEFEARRING, 10000000, 10, 1); DropItem(II_GEN_JEW_EAR_DEFEARRING, 5000000, 14, 1); DropItem(II_GEN_JEW_EAR_U_EARRING07, 10000000, 0, 1); //Speedo+1 DropItem(II_GEN_JEW_EAR_U_EARRING08, 5000000, 0, 1); //Speedo+2 DropItem(II_GEN_JEW_EAR_U_EARRING09, 2000000, 0, 1); //Speedo+3
DropItem(II_GEN_JEW_RIN_STRRING, 10000000, 9, 1); DropItem(II_GEN_JEW_RIN_STRRING, 4000000, 15, 1); // DropItem(II_GEN_JEW_RIN_STRRING, 2000000, 18, 1); //NOTICE THE COMMENT BEFORE THE RING im 99.99% sure cw doesnt drop ring18 since v11 at least
DropItem(II_GEN_JEW_RIN_INTRING, 10000000, 9, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4000000, 15, 1); // DropItem(II_GEN_JEW_RIN_INTRING, 2000000, 18, 1); //i did not comment out that drop myself btw. Back when ring18s dropped there was
DropItem(II_GEN_JEW_RIN_DEXRING, 10000000, 9, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 4000000, 15, 1); // DropItem(II_GEN_JEW_RIN_DEXRING, 2000000, 18, 1); //NO comment there
DropItem(II_ARM_ARM_SHI_RUKENSHIA, 300000000, 0, 1); DropItem(II_ARM_ARM_SHI_TOEFFIN, 300000000, 0, 1); DropItem(II_ARM_ARM_SHI_TOEFFIN, 300000000, 0, 1); DropItem(II_ARM_ARM_SHI_CATEPO, 300000000, 0, 1);
DropItem(II_WEA_SWO_SET01, 300000000, 0, 1); DropItem(II_WEA_AXE_SET01, 300000000, 0, 1); DropItem(II_WEA_CHE_SET01, 300000000, 0, 1); DropItem(II_WEA_WAN_SET01, 300000000, 0, 1); DropItem(II_WEA_STA_SET01, 300000000, 0, 1); DropItem(II_WEA_KNU_SET01, 300000000, 0, 1);
DropItem(II_ARM_M_MER_SET01HELMET, 80000000, 0, 1); DropItem(II_ARM_M_MER_SET01SUIT, 50000000, 0, 1); DropItem(II_ARM_M_MER_SET01GAUNTLET, 10000000, 0, 1); DropItem(II_ARM_M_MER_SET01BOOTS, 10000000, 0, 1); DropItem(II_ARM_M_ASS_SET01HELMET, 80000000, 0, 1); DropItem(II_ARM_M_ASS_SET01SUIT, 50000000, 0, 1); DropItem(II_ARM_M_ASS_SET01GAUNTLET, 10000000, 0, 1); DropItem(II_ARM_M_ASS_SET01BOOTS, 10000000, 0, 1); DropItem(II_ARM_M_MAG_SET01HELMET, 80000000, 0, 1); DropItem(II_ARM_M_MAG_SET01SUIT, 50000000, 0, 1); DropItem(II_ARM_M_MAG_SET01GAUNTLET, 10000000, 0, 1); DropItem(II_ARM_M_MAG_SET01BOOTS, 10000000, 0, 1); DropItem(II_ARM_F_MER_SET01HELMET, 80000000, 0, 1); DropItem(II_ARM_F_MER_SET01SUIT, 50000000, 0, 1); DropItem(II_ARM_F_MER_SET01GAUNTLET, 10000000, 0, 1); DropItem(II_ARM_F_MER_SET01BOOTS, 10000000, 0, 1); DropItem(II_ARM_F_ASS_SET01HELMET, 80000000, 0, 1); DropItem(II_ARM_F_ASS_SET01SUIT, 50000000, 0, 1); DropItem(II_ARM_F_ASS_SET01GAUNTLET, 10000000, 0, 1); DropItem(II_ARM_F_ASS_SET01BOOTS, 10000000, 0, 1); DropItem(II_ARM_F_MAG_SET01HELMET, 80000000, 0, 1); DropItem(II_ARM_F_MAG_SET01SUIT, 50000000, 0, 1); DropItem(II_ARM_F_MAG_SET01GAUNTLET, 10000000, 0, 1); DropItem(II_ARM_F_MAG_SET01BOOTS, 10000000, 0, 1); DropItem(II_ARM_M_ACR_SET01HELMET, 80000000, 0, 1); DropItem(II_ARM_M_ACR_SET01SUIT , 50000000, 0, 1); DropItem(II_ARM_M_ACR_SET01GAUNTLET, 10000000, 0, 1); DropItem(II_ARM_M_ACR_SET01BOOTS , 10000000, 0, 1); DropItem(II_ARM_F_ACR_SET01HELMET, 80000000, 0, 1); DropItem(II_ARM_F_ACR_SET01SUIT, 50000000, 0, 1); DropItem(II_ARM_F_ACR_SET01GAUNTLET, 10000000, 0, 1); DropItem(II_ARM_F_ACR_SET01BOOTS , 10000000, 0, 1); DropItem(II_GEN_JEW_EAR_ATTEARRING, 3000000000, 12, 1); DropItem(II_GEN_JEW_RIN_STRRING, 3000000000, 9, 1); { Attack Berserk 30 2 // 2x damage rage GO CW! recovery 5 20 100 m //Eh... w00t? i know it doesnt do THAT recover 20% at 5% hp? i think not. } //There are some explanations for this i can think of but tbh i just dont know wtf is going on there #move //Could be a relic and recovery just doesnt apply to super giants anymore or something { } }
}
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Last edited by Phyrro on Mon Jan 12, 2009 2:53 pm; edited 2 times in total |
|  | | Guest Guest

 | Subject: Re: Giant Drop list! Sat Jan 10, 2009 3:58 am | |
| | Spoiler: | | | MI_GRRR4 { DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
Berserk 30 1.5 recovery 10 30 100 m } MI_DUMP4 { DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
recovery 20 30 100 a //(a wtf others are m what does this a and m stuff mean? search me) Berserk 30 1.8 //BEWARE THE RAGE 
} MI_NAUTREPY4 { DropItem(II_WEA_SWO_SUHO, 3150000, 0, 1); //G Weapons again DropItem(II_WEA_SWT_SUHO, 3150000, 0, 1); DropItem(II_WEA_AXE_SUHO, 3150000, 0, 1); DropItem(II_WEA_AXT_SUHO, 3150000, 0, 1); DropItem(II_WEA_KNU_SUHO, 3150000, 0, 1); DropItem(II_WEA_CHE_SUHO, 3150000, 0, 1); DropItem(II_WEA_WAN_SUHO, 3150000, 0, 1); DropItem(II_WEA_STA_SUHO, 3150000, 0, 1); DropItem(II_WEA_BOW_SUHO, 3150000, 0, 1); DropItem(II_WEA_YOY_SUHO, 3150000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
} MI_BOO4 { DropItem(II_WEA_SWO_SUHO, 4500000, 0, 1); DropItem(II_WEA_SWT_SUHO, 4500000, 0, 1); DropItem(II_WEA_AXE_SUHO, 4500000, 0, 1); DropItem(II_WEA_AXT_SUHO, 4500000, 0, 1); DropItem(II_WEA_KNU_SUHO, 4500000, 0, 1); DropItem(II_WEA_CHE_SUHO, 4500000, 0, 1); DropItem(II_WEA_WAN_SUHO, 4500000, 0, 1); DropItem(II_WEA_STA_SUHO, 4500000, 0, 1); DropItem(II_WEA_BOW_SUHO, 4500000, 0, 1); DropItem(II_WEA_YOY_SUHO, 4500000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); } MI_HOPPRE4 {
DropItem(II_WEA_SWO_USU, 3150000, 0, 1); //On to historics again ;3 DropItem(II_WEA_SWT_USU, 3150000, 0, 1); DropItem(II_WEA_AXE_USU, 3150000, 0, 1); DropItem(II_WEA_AXT_USU, 3150000, 0, 1); DropItem(II_WEA_KNU_USU, 3150000, 0, 1); DropItem(II_WEA_CHE_USU, 3150000, 0, 1); DropItem(II_WEA_WAN_USU, 3150000, 0, 1); DropItem(II_WEA_STA_USU, 3150000, 0, 1); DropItem(II_WEA_BOW_USU, 3150000, 0, 1); DropItem(II_WEA_YOY_USU, 3150000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
Berserk 30 1.5 recovery 10 20 100 m
} MI_MUSHPOIE4 {
DropItem(II_WEA_SWO_USU, 3600000, 0, 1); DropItem(II_WEA_SWT_USU, 3600000, 0, 1); DropItem(II_WEA_AXE_USU, 3600000, 0, 1); DropItem(II_WEA_AXT_USU, 3600000, 0, 1); DropItem(II_WEA_KNU_USU, 3600000, 0, 1); DropItem(II_WEA_CHE_USU, 3600000, 0, 1); DropItem(II_WEA_WAN_USU, 3600000, 0, 1); DropItem(II_WEA_STA_USU, 3600000, 0, 1); DropItem(II_WEA_BOW_USU, 3600000, 0, 1); DropItem(II_WEA_YOY_USU, 3600000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
recovery 10 30 100 a Berserk 30 1.5 } MI_IREN4 {
DropItem(II_WEA_SWO_USU, 4050000, 0, 1); DropItem(II_WEA_SWT_USU, 4050000, 0, 1); DropItem(II_WEA_AXE_USU, 4050000, 0, 1); DropItem(II_WEA_AXT_USU, 4050000, 0, 1); DropItem(II_WEA_KNU_USU, 4050000, 0, 1); DropItem(II_WEA_CHE_USU, 4050000, 0, 1); DropItem(II_WEA_WAN_USU, 4050000, 0, 1); DropItem(II_WEA_STA_USU, 4050000, 0, 1); DropItem(II_WEA_BOW_USU, 4050000, 0, 1); DropItem(II_WEA_YOY_USU, 4050000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
Berserk 30 1.5 recovery 10 30 100 a } MI_WATANGKA4 { DropItem(II_WEA_SWO_USU, 4500000, 0, 1); DropItem(II_WEA_SWT_USU, 4500000, 0, 1); DropItem(II_WEA_AXE_USU, 4500000, 0, 1); DropItem(II_WEA_AXT_USU, 4500000, 0, 1); DropItem(II_WEA_KNU_USU, 4500000, 0, 1); DropItem(II_WEA_CHE_USU, 4500000, 0, 1); DropItem(II_WEA_WAN_USU, 4500000, 0, 1); DropItem(II_WEA_STA_USU, 4500000, 0, 1); DropItem(II_WEA_BOW_USU, 4500000, 0, 1); DropItem(II_WEA_YOY_USU, 4500000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
Berserk 30 1.5 //i didnt delete it theres just no recovery on this one :3
} MI_ANTIQUERY4
DropItem(II_WEA_SWO_ANGEL, 2700000, 0, 1); //At last angel weapons are in our grasp :3 DropItem(II_WEA_SWT_ANGEL, 2700000, 0, 1); DropItem(II_WEA_AXE_ANGEL, 2700000, 0, 1); DropItem(II_WEA_AXT_ANGEL, 2700000, 0, 1); DropItem(II_WEA_KNU_ANGEL, 2700000, 0, 1); DropItem(II_WEA_CHE_ANGEL, 2700000, 0, 1); DropItem(II_WEA_WAN_ANGEL, 2700000, 0, 1); DropItem(II_WEA_STA_ANGEL, 2700000, 0, 1); DropItem(II_WEA_BOW_ANGEL, 2700000, 0, 1); DropItem(II_WEA_YOY_ANGEL, 2700000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
recovery 10 50 100 a Berserk 30 1. } MI_LUIA4 { DropItem(II_WEA_SWO_ANGEL, 3150000, 0, 1); DropItem(II_WEA_SWT_ANGEL, 3150000, 0, 1); DropItem(II_WEA_AXE_ANGEL, 3150000, 0, 1); DropItem(II_WEA_AXT_ANGEL, 3150000, 0, 1); DropItem(II_WEA_KNU_ANGEL, 3150000, 0, 1); DropItem(II_WEA_CHE_ANGEL, 3150000, 0, 1); DropItem(II_WEA_WAN_ANGEL, 3150000, 0, 1); DropItem(II_WEA_STA_ANGEL, 3150000, 0, 1); DropItem(II_WEA_BOW_ANGEL, 3150000, 0, 1); DropItem(II_WEA_YOY_ANGEL, 3150000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
Berserk 30 1.5 recovery 10 50 100 } MI_GONGURY4 { DropItem(II_WEA_SWO_ANGEL, 3600000, 0, 1); DropItem(II_WEA_SWT_ANGEL, 3600000, 0, 1); DropItem(II_WEA_AXE_ANGEL, 3600000, 0, 1); DropItem(II_WEA_AXT_ANGEL, 3600000, 0, 1); DropItem(II_WEA_KNU_ANGEL, 3600000, 0, 1); DropItem(II_WEA_CHE_ANGEL, 3600000, 0, 1); DropItem(II_WEA_WAN_ANGEL, 3600000, 0, 1); DropItem(II_WEA_STA_ANGEL, 3600000, 0, 1); DropItem(II_WEA_BOW_ANGEL, 3600000, 0, 1); DropItem(II_WEA_YOY_ANGEL, 3600000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
Berserk 30 1.6 //Woo bigger rage! recovery 20 30 100 a } MI_SHUHAMMA4
DropItem(II_WEA_SWO_ANGEL, 4050000, 0, 1); DropItem(II_WEA_SWT_ANGEL, 4050000, 0, 1); DropItem(II_WEA_AXE_ANGEL, 4050000, 0, 1); DropItem(II_WEA_AXT_ANGEL, 4050000, 0, 1); DropItem(II_WEA_KNU_ANGEL, 4050000, 0, 1); DropItem(II_WEA_CHE_ANGEL, 4050000, 0, 1); DropItem(II_WEA_WAN_ANGEL, 4050000, 0, 1); DropItem(II_WEA_STA_ANGEL, 4050000, 0, 1); DropItem(II_WEA_BOW_ANGEL, 4050000, 0, 1); DropItem(II_WEA_YOY_ANGEL, 4050000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
Berserk 30 1.6 //it doesnt heal , see if you can kill it in less than 30 seconds at master without link :3 } MI_KERN4 //This giant is bugged last time i check for NORMAL drops for sure. Duno about rares. { DropItem(II_WEA_SWO_ANGEL, 4500000, 0, 1); DropItem(II_WEA_SWT_ANGEL, 4500000, 0, 1); DropItem(II_WEA_AXE_ANGEL, 4500000, 0, 1); DropItem(II_WEA_AXT_ANGEL, 4500000, 0, 1); DropItem(II_WEA_KNU_ANGEL, 4500000, 0, 1); DropItem(II_WEA_CHE_ANGEL, 4500000, 0, 1); DropItem(II_WEA_WAN_ANGEL, 4500000, 0, 1); DropItem(II_WEA_STA_ANGEL, 4500000, 0, 1); DropItem(II_WEA_BOW_ANGEL, 4500000, 0, 1); DropItem(II_WEA_YOY_ANGEL, 4500000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
Recovery 10 50 100 m Berserk 30 1.5 //O.o beserk on a kern is less than shu giant woot! } MI_GLAPHAN4 { DropItem(II_WEA_SWO_LEAGENDG, 2700000, 0, 1); //WOO LG WEAPS START! DropItem(II_WEA_SWT_LEAGENDG, 2700000, 0, 1); DropItem(II_WEA_AXE_LEAGENDG, 2700000, 0, 1); DropItem(II_WEA_AXT_LEAGENDG, 2700000, 0, 1); DropItem(II_WEA_KNU_LEAGENDG, 2700000, 0, 1); DropItem(II_WEA_CHE_LEAGENDG, 2700000, 0, 1); DropItem(II_WEA_WAN_LEAGENDG, 2700000, 0, 1); DropItem(II_WEA_STA_LEAGENDG, 2700000, 0, 1); DropItem(II_WEA_BOW_LEAGENDG, 2700000, 0, 1); DropItem(II_WEA_YOY_LEAGENDG, 2700000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
Berserk 30 1.8 recovery 10 40 100 m }
MI_KIMERADON1 {
berserk 15 2 //THESE beserk values are WHY azria has made aoe like 2x maybe 3x faster at even high lvl
} MI_KIMERADON2 { berserk 15 2 } MI_KIMERADON3 { berserk 15 2.5 }
MI_KIMERADON4 { berserk 15 3 //NO this is not the giant! YES thats THREE TIMES rage damage. Azria is for pussys. } //ALL DESERT MOBS continue in this line of rage atk increase. Others will not be listed
MI_KIMERADON5 //THIS is the giant { DropItem(II_WEA_SWO_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_SWT_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_AXE_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_AXT_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_KNU_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_CHE_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_WAN_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_STA_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_BOW_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_YOY_LEAGENDG, 3150000, 0, 1);
DropItem(II_GEN_MAT_MOONSTONE, 1256000, 0, 1);
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 1500000, 0, -1, 5, 18); //°í¾î³×Ŭ¸®½º+1 //wtf are these extra values about on the nekkys. DropItem(II_GEN_JEW_NEC_MPNECKLACE, 1500000, 0, -1, 5, 18); //¸àÅ»³×Ŭ¸®½º+1 //i duno but it only drops +1 +3 +4 and +7 nekky rofl DropItem(II_GEN_JEW_NEC_FPNECKLACE, 1500000, 1, -1, 5, 18); //ÆäÀ̼dz×Ŭ¸®½º+1 DropItem(II_GEN_JEW_NEC_HPNECKLACE, 1500000, 1, -1, 19, 26); //°í¾î³×Ŭ¸®½º+2 DropItem(II_GEN_JEW_NEC_MPNECKLACE, 1500000, 3, -1, 19, 26); //¸àÅ»³×Ŭ¸®½º+2 DropItem(II_GEN_JEW_NEC_FPNECKLACE, 1500000, 4, -1, 19, 26); //ÆäÀ̼dz×Ŭ¸®½º+2 DropItem(II_GEN_JEW_NEC_HPNECKLACE, 1500000, 3, -1, 27, 36); //°í¾î³×Ŭ¸®½º+3 DropItem(II_GEN_JEW_NEC_MPNECKLACE, 1500000, 7, -1, 27, 36); //¸àÅ»³×Ŭ¸®½º+3 DropItem(II_GEN_JEW_NEC_FPNECKLACE, 1500000, 7, -1, 19, 26); //ÆäÀ̼dz×Ŭ¸®½º+3 DropItem(II_GEN_JEW_RIN_DEXRING, 3000000, 3, 1); // ¾î·º¸µ+3 DropItem(II_GEN_JEW_RIN_STARING, 3000000, 3, 1); // ½ºÅƸµ+3 DropItem(II_GEN_JEW_RIN_DEXRING, 2500000, 4, 1); // ¾î·º¸µ+4 DropItem(II_GEN_JEW_RIN_STARING, 2500000, 4, 1); // ½ºÅƸµ+4
berserk 15 3.5 //THIS is why you get raped at rage in desert } MI_BEARNUCKY5 { DropItem(II_WEA_SWO_LEAGENDG, 3600000, 0, 1); DropItem(II_WEA_SWT_LEAGENDG, 3600000, 0, 1); DropItem(II_WEA_AXE_LEAGENDG, 3600000, 0, 1); DropItem(II_WEA_AXT_LEAGENDG, 3600000, 0, 1); DropItem(II_WEA_KNU_LEAGENDG, 3600000, 0, 1); DropItem(II_WEA_CHE_LEAGENDG, 3600000, 0, 1); DropItem(II_WEA_WAN_LEAGENDG, 3600000, 0, 1); DropItem(II_WEA_STA_LEAGENDG, 3600000, 0, 1); DropItem(II_WEA_BOW_LEAGENDG, 3600000, 0, 1); DropItem(II_WEA_YOY_LEAGENDG, 3600000, 0, 1);
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 1500000, 3, -1, 5, 18); //°í¾î³×Ŭ¸®½º+3 DropItem(II_GEN_JEW_NEC_MPNECKLACE, 1500000, 7, -1, 5, 18); //¸àÅ»³×Ŭ¸®½º+3 DropItem(II_GEN_JEW_NEC_FPNECKLACE, 1500000, 7, -1, 5, 18); //ÆäÀ̼dz×Ŭ¸®½º+3 DropItem(II_GEN_JEW_NEC_HPNECKLACE, 1500000, 4, -1, 19, 26); //°í¾î³×Ŭ¸®½º+4 DropItem(II_GEN_JEW_NEC_MPNECKLACE, 1500000, 11, -1, 19, 26); //¸àÅ»³×Ŭ¸®½º+4 DropItem(II_GEN_JEW_NEC_FPNECKLACE, 1500000, 11, -1, 19, 26); //ÆäÀ̼dz×Ŭ¸®½º+4
DropItem(II_GEN_JEW_RIN_STRRING, 3000000, 3, 1); DropItem(II_GEN_JEW_RIN_INTRING, 3000000, 3, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 3000000, 3, 1); DropItem(II_GEN_JEW_RIN_STARING, 3000000, 3, 1); DropItem(II_GEN_JEW_RIN_STRRING, 2500000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 2500000, 4, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 2500000, 4, 1); DropItem(II_GEN_JEW_RIN_STARING, 2500000, 4, 1);
berserk 15 3.5 } MI_MUFFRIN6 { DropItem(II_WEA_SWO_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_SWT_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_AXE_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_AXT_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_KNU_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_CHE_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_WAN_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_STA_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_BOW_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_YOY_LEAGENDG, 4050000, 0, 1);
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 3000000, 4, -1, 19, 26); //°í¾î³×Ŭ¸®½º+4 DropItem(II_GEN_JEW_NEC_MPNECKLACE, 3000000, 11, -1, 19, 26); //¸àÅ»³×Ŭ¸®½º+4 DropItem(II_GEN_JEW_NEC_FPNECKLACE, 3000000, 11, -1, 19, 26); //ÆäÀ̼dz×Ŭ¸®½º+4 DropItem(II_GEN_JEW_NEC_HPNECKLACE, 1000000, 5, -1, 19, 26); //°í¾î³×Ŭ¸®½º+5 DropItem(II_GEN_JEW_NEC_MPNECKLACE, 1000000, 15, -1, 19, 26); //¸àÅ»³×Ŭ¸®½º+5 DropItem(II_GEN_JEW_NEC_FPNECKLACE, 1000000, 14, -1, 19, 26); //ÆäÀ̼dz×Ŭ¸®½º+5 DropItem(II_GEN_JEW_NEC_HPNECKLACE, 500000, 6, -1, 19, 26); //°í¾î³×Ŭ¸®½º+6 DropItem(II_GEN_JEW_NEC_MPNECKLACE, 500000, 15, -1, 19, 26); //¸àÅ»³×Ŭ¸®½º+6 DropItem(II_GEN_JEW_NEC_FPNECKLACE, 500000, 19, -1, 19, 26); //ÆäÀ̼dz×Ŭ¸®½º+6
berserk 15 3.5 } MI_POPCRANK5 { DropItem(II_WEA_SWO_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_SWT_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_AXE_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_AXT_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_KNU_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_CHE_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_WAN_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_STA_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_BOW_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_YOY_LEAGENDG, 4500000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 3000000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 3000000, 4, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 3000000, 4, 1); DropItem(II_GEN_JEW_RIN_STARING, 3000000, 4, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 1000000, 5, 1); DropItem(II_GEN_JEW_RIN_INTRING, 1000000, 5, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 1000000, 5, 1); DropItem(II_GEN_JEW_RIN_STARING, 1000000, 5, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 500000, 6, 1); DropItem(II_GEN_JEW_RIN_INTRING, 500000, 6, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 500000, 6, 1); DropItem(II_GEN_JEW_RIN_STARING, 500000, 6, 1);
berserk 15 3.5 }
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|  | | Guest Guest

 | Subject: Re: Giant Drop list! Sat Jan 10, 2009 3:59 am | |
| | Spoiler: | | | MI_WORMVEDUQUE { DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1); //This is a sunstone as per original naming. WTF high drop rate. Even for dungeon. DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1)
} MI_SERUSURIEL //Tritium quest gone so why would anyone kill this none the less same mad sun drop. { DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
recovery 20 70 100 m berserk 10 2 } MI_VICEVEDUQUE
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1); //and yes the little ones ALSO have mad sun drop DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
} MI_REN {
m_nAttackFirstRange = 10;
AI { #Scan { scan }
#battle { summon 30 1 MI_AIBATT3 berserk 10 1.5 //yep the job quest mobs have rage rest deleted. Kidler and shakalpion have 2x rage tho. }
#move { } } } MI_RBANG1 { berserk 20 2 //Red bang has some nasty rage too } MI_EMERALDMANTIS {
berserk 15 3 //3x rage :O but the quest xp is worth it  } MI_PK_GLAPHAN //<3 fond memories of these guys {
DropGold(1, 5);
DropItem(II_SYS_SYS_KEY_PKENTRANCE, 30000000, 0, 1); m_nAttackFirstRange = 10; } MI_DU_DKKEAKOON7 {
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); //To think people used to kill them BECAUSE of this drop  DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); } MI_DU_DKKEAKOON8 { DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); } MI_DU_DKKEAKOON11 {
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); } MI_DU_DKKEAKOON12 {
DropItem(II_GEN_JEW_RIN_STRRING, 10000000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 10000000, 4, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 45150000, 0, 1); //WOOT! DropItem(II_GEN_MAT_MOONSTONE, 12480000, 0, 1); //WOOT!
} MI_DU_DKTRILLIPY1 {
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1); //ALL Giant trillipies and Roaches have this sun drop rate DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1); //Roach giant doesnt drop the rings tho
berserk 20 1.5 recovery 20 50 100 m } MI_DU_DKKIMERADON1 { DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1); //This appears to be the NORMAL one in the dungeon. Ban please if you get there. DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1); } MI_DU_DKKIMERADON2 {
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 22575000, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 6240000, 0, 1); } MI_DU_METEONYKER //Normal lvl118 Meteonykers { Maxitem = 3; DropGold(500, 2000);
DropItem(II_WEA_SWO_BLOODY, 300, 0, 1); //HOW WIN is that RATE! DropItem(II_WEA_SWT_BLOODY, 300, 0, 1); DropItem(II_WEA_AXE_BLOODY, 300, 0, 1); DropItem(II_WEA_AXT_BLOODY, 300, 0, 1); DropItem(II_WEA_KNU_BLOODY, 300, 0, 1); DropItem(II_WEA_CHE_BLOODY, 300, 0, 1); DropItem(II_WEA_WAN_BLOODY2, 300, 0, 1); DropItem(II_WEA_STA_BLOODY, 300, 0, 1); DropItem(II_WEA_BOW_BLOODY, 300, 0, 1); DropItem(II_WEA_YOY_BLOODY, 300, 0, 1);
{ berserk 20 2.0 } }
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|  | | Guest Guest

 | Subject: Re: Giant Drop list! Sat Jan 10, 2009 4:02 am | |
| | Spoiler: | | | ##################################################### ##BIG RED METEONYKER </3 at you droppin me crap >_>## #####################################################
MI_DU_METEONYKER2 { Maxitem = 10; DropItem(II_PET_EGG, 600000000, 0, 1); DropItem(II_PET_EGG, 600000000, 0, 1); DropItem(II_PET_EGG, 600000000, 0, 1); DropItem(II_PET_EGG, 600000000, 0, 1); DropItem(II_PET_EGG, 600000000, 0, 1); DropItem(II_ARM_F_MER_HELMET_SET_04 , 900000, 0, 1); //CUT after this theres an INSANE amount of greens it can drop. 90 and 105 set parts. DropItem(II_GEN_MAT_DIAMOND, 21000000, 0, 1); DropItem(II_GEN_MAT_DIAMOND, 21000000, 0, 1); DropItem(II_GEN_MAT_DIAMOND, 21000000, 0, 1); DropItem(II_GEN_MAT_DIAMOND, 21000000, 0, 1); DropItem(II_GEN_MAT_DIAMOND, 21000000, 0, 1); DropItem(II_GEN_MAT_EMERALD, 27000000, 0, 1); DropItem(II_GEN_MAT_EMERALD, 27000000, 0, 1); DropItem(II_GEN_MAT_EMERALD, 27000000, 0, 1); DropItem(II_GEN_MAT_EMERALD, 27000000, 0, 1); DropItem(II_GEN_MAT_EMERALD, 27000000, 0, 1); DropItem(II_GEN_MAT_SAPPHIRE, 36000000, 0, 1); DropItem(II_GEN_MAT_SAPPHIRE, 36000000, 0, 1); DropItem(II_GEN_MAT_SAPPHIRE, 36000000, 0, 1); DropItem(II_GEN_MAT_SAPPHIRE, 36000000, 0, 1); DropItem(II_GEN_MAT_SAPPHIRE, 36000000, 0, 1); DropItem(II_GEN_MAT_RUBY, 48000000, 0, 1); DropItem(II_GEN_MAT_RUBY, 48000000, 0, 1); DropItem(II_GEN_MAT_RUBY, 48000000, 0, 1); DropItem(II_GEN_MAT_RUBY, 48000000, 0, 1); DropItem(II_GEN_MAT_RUBY, 48000000, 0, 1); DropItem(II_GEN_MAT_TOPAZ, 63000000, 0, 1); DropItem(II_GEN_MAT_TOPAZ, 63000000, 0, 1); DropItem(II_GEN_MAT_TOPAZ, 63000000, 0, 1); DropItem(II_GEN_MAT_TOPAZ, 63000000, 0, 1); DropItem(II_GEN_MAT_TOPAZ, 63000000, 0, 1); DropItem(II_GEN_MAT_ORICHALCUM01, 180000000, 0, 1); DropItem(II_GEN_MAT_ORICHALCUM01, 180000000, 0, 1); DropItem(II_GEN_MAT_ORICHALCUM01, 180000000, 0, 1); DropItem(II_GEN_MAT_ORICHALCUM01, 180000000, 0, 1); DropItem(II_GEN_MAT_ORICHALCUM01, 180000000, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 180000000, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 180000000, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 180000000, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 180000000, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 180000000, 0, 1); DropItem(II_WEA_SWO_BLOODY, 15000000, 0, 1); //Our belover Bloodies :3 DropItem(II_WEA_SWT_BLOODY, 15000000, 0, 1); DropItem(II_WEA_AXE_BLOODY, 15000000, 0, 1); DropItem(II_WEA_AXT_BLOODY, 15000000, 0, 1); DropItem(II_WEA_KNU_BLOODY, 15000000, 0, 1); DropItem(II_WEA_CHE_BLOODY, 15000000, 0, 1); DropItem(II_WEA_WAN_BLOODY2, 15000000, 0, 1); DropItem(II_WEA_STA_BLOODY, 15000000, 0, 1); DropItem(II_WEA_BOW_BLOODY, 15000000, 0, 1); DropItem(II_WEA_YOY_BLOODY, 15000000, 0, 1);
DropItem(II_GEN_JEW_RIN_INTRING, 6000000, 18, 1); //3x the OLD CW rate back when it dropped them <3 DropItem(II_GEN_JEW_RIN_DEXRING, 6000000, 18, 1); DropItem(II_GEN_JEW_RIN_STRRING, 6000000, 18, 1); DropItem(II_RID_RID_BOR_RIDINGCLOUD04, 6000000, 0, 1);
DropGold(20000, 30000);
DropItem(II_GEN_GEM_GEM_DRAGONHEART, 4500000000, 0, 1); DropItem(II_GEN_GEM_GEM_DRAGONHEART, 450000000, 0, 1); DropItem(II_GEN_GEM_GEM_DRAGONCANINE, 3000000000, 0, 1); DropItem(II_GEN_GEM_GEM_DRAGONCANINE, 3000000000, 0, 1); DropItem(II_GEN_GEM_GEM_DRAGONCANINE, 3000000000, 0, 1); DropItem(II_GEN_GEM_GEM_DRAGONCANINE, 3000000000, 0, 1); DropItem(II_GEN_GEM_GEM_DRAGONCANINE, 3000000000, 0, 1); DropItem(II_GEN_GEM_GEM_DRAGONCANINE, 3000000000, 0, 1); DropItem(II_GEN_GEM_GEM_DRAGONCANINE, 3000000000, 0, 1); DropItem(II_GEN_GEM_GEM_DRAGONCANINE, 3000000000, 0, 1);
berserk 2 1.5 //Screw anyone who didnt believe me about meteo rage. //There it is Rage at 2%hp } MI_DEMIAN5 { Maxitem = 16;
DropItem(II_GEN_MAT_ORICHALCUM01, 3000000000, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 3000000000, 0, 1);
DropItem(II_GEN_REF_REF_TENTH, 3000000000, 0, 20); //Yeap there it is 10th refresher from master demain thingy. DropItem(II_GEN_POT_DRI_VITAL900, 3000000000, 0, 20); DropItem(II_GEN_MAG_TRI_NEWYEARBOMB, 3000000000, 0, 10); DropItem(II_GEN_MAG_TRI_FIRESHOWER, 3000000000, 0, 10); DropItem(II_GEN_MAG_TRI_SULNALBOMB, 3000000000, 0, 10); DropItem(II_GEN_MAG_TRI_GOODBYEBOMB, 3000000000, 0, 10); DropItem(II_GEN_MAG_TRI_HWFIREWORKS, 3000000000, 0, 10); DropItem(II_RID_RID_BOR_EVEINSHOVER, 2496000000, 0, 1); DropItem(II_RID_RID_BOR_LADOLF, 2496000000, 0, 1); //and a ladolf DropItem(II_CHR_MAG_TRI_ANGELWING, 1248000000, 0, 1); DropItem(II_SYS_SYS_EVE_FBOX, 624000000, 0, 1);
m_nAttackFirstRange = 8; }
############################################ ##THE rarely spawned LORD CLOCKWORKS WOOO!## ############################################
MI_LOADCLOCKWORK {
DropItem(II_GEN_JEW_EAR_ATTEARRING, 10000000, 14, 1); //Notice how the mighteer+3 is gone and not a demol+16 now? DropItem(II_GEN_JEW_EAR_ATTEARRING, 25000000, 10, 1); //Yeap theres the RARE dem10 rofl that it drops xD DropItem(II_GEN_JEW_EAR_ATTEARRING, 20000000, 14, 1); //Speedo+1 DropItem(II_GEN_JEW_EAR_U_EARRING07, 20000000, 0, 1); //Speedo+2 DropItem(II_GEN_JEW_EAR_U_EARRING08, 10000000, 0, 1); //Speedo+3 DropItem(II_GEN_JEW_EAR_U_EARRING09, 5000000, 0, 1); DropItem(II_GEN_JEW_RIN_STRRING, 10000000, 15, 1); DropItem(II_GEN_JEW_RIN_STRRING, 5000000, 18, 1); //This one STILL DROPS THEM! DropItem(II_GEN_JEW_RIN_INTRING, 20000000, 9, 1); DropItem(II_GEN_JEW_RIN_INTRING, 10000000, 15, 1); DropItem(II_GEN_JEW_RIN_INTRING, 5000000, 18, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 20000000, 9, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 10000000, 15, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 5000000, 18, 1); DropItem(II_ARM_F_ACR_SET01GAUNTLET, 15000000, 0, 1); DropItem(II_ARM_F_ACR_SET01BOOTS , 15000000, 0, 1); DropItem(II_ARM_M_MER_SET01GAUNTLET, 15000000, 0, 1); DropItem(II_ARM_M_MER_SET01BOOTS, 15000000, 0, 1); DropItem(II_ARM_M_ASS_SET01GAUNTLET, 15000000, 0, 1); DropItem(II_ARM_M_ASS_SET01BOOTS, 15000000, 0, 1); DropItem(II_ARM_M_MAG_SET01GAUNTLET, 15000000, 0, 1); DropItem(II_ARM_M_MAG_SET01BOOTS, 15000000, 0, 1); DropItem(II_ARM_F_MER_SET01GAUNTLET, 15000000, 0, 1); DropItem(II_ARM_F_MER_SET01BOOTS, 15000000, 0, 1); DropItem(II_ARM_F_ASS_SET01GAUNTLET, 15000000, 0, 1); DropItem(II_ARM_F_ASS_SET01BOOTS, 15000000, 0, 1); DropItem(II_ARM_F_MAG_SET01GAUNTLET, 15000000, 0, 1); DropItem(II_ARM_F_MAG_SET01BOOTS, 15000000, 0, 1); DropItem(II_ARM_M_ACR_SET01GAUNTLET, 15000000, 0, 1); DropItem(II_ARM_M_ACR_SET01BOOTS , 15000000, 0, 1); DropItem(II_WEA_SWO_SET01, 400000000, 0, 1); DropItem(II_WEA_AXE_SET01, 400000000, 0, 1); DropItem(II_WEA_CHE_SET01, 400000000, 0, 1); DropItem(II_WEA_WAN_SET01, 400000000, 0, 1); DropItem(II_WEA_STA_SET01, 400000000, 0, 1); DropItem(II_WEA_KNU_SET01, 400000000, 0, 1); DropItem(II_ARM_M_ACR_SET01SUIT, 75000000, 0, 1); DropItem(II_ARM_F_ACR_SET01SUIT, 75000000, 0, 1); DropItem(II_ARM_M_MER_SET01SUIT, 75000000, 0, 1); DropItem(II_ARM_M_ASS_SET01SUIT, 75000000, 0, 1); DropItem(II_ARM_M_MAG_SET01SUIT, 75000000, 0, 1); DropItem(II_ARM_F_MER_SET01SUIT, 75000000, 0, 1); DropItem(II_ARM_F_ASS_SET01SUIT, 75000000, 0, 1); DropItem(II_ARM_F_MAG_SET01SUIT, 75000000, 0, 1); DropItem(II_ARM_F_MAG_SET01HELMET, 140000000, 0, 1); DropItem(II_ARM_M_ACR_SET01HELMET, 140000000, 0, 1); DropItem(II_ARM_F_ACR_SET01HELMET, 140000000, 0, 1); DropItem(II_ARM_M_MER_SET01HELMET, 140000000, 0, 1); DropItem(II_ARM_M_ASS_SET01HELMET, 140000000, 0, 1); DropItem(II_ARM_M_MAG_SET01HELMET, 140000000, 0, 1); DropItem(II_ARM_F_MER_SET01HELMET, 140000000, 0, 1); DropItem(II_ARM_F_ASS_SET01HELMET, 140000000, 0, 1); DropItem(II_ARM_ARM_SHI_RUKENSHIA, 500000000, 0, 1); DropItem(II_ARM_ARM_SHI_TOEFFIN, 500000000, 0, 1); //(¾ÆÀÌÅÛ ÅëÇÕÀ¸·Î º¯°æµÊ) DropItem(II_ARM_ARM_SHI_TOEFFIN, 500000000, 0, 1); DropItem(II_ARM_ARM_SHI_CATEPO, 500000000, 0, 1); DropItem(II_GEN_JEW_EAR_ATTEARRING, 1500000000, 12, 1); DropItem(II_GEN_JEW_RIN_STRRING, 1500000000, 9, 1);
Berserk 30 2 recovery 5 20 100 m //Again this must be a relic of some sort >_> }
MI_BRIGADIER //These next 4 are never implemented boss mobs. GM can summon them tho. { Maxitem = 8;
DropItem(II_GEN_JEW_RIN_STRRING, 36000000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 36000000, 4, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 36000000, 4, 1); DropItem(II_GEN_JEW_RIN_STARING, 36000000, 4, 1); DropItem(II_GEN_JEW_NEC_HPNECKLACE, 36000000, 4, 1); DropItem(II_GEN_JEW_NEC_MPNECKLACE, 36000000, 11, 1); DropItem(II_GEN_JEW_NEC_FPNECKLACE, 36000000, 11, 1); DropItem(II_GEN_JEW_EAR_ATTEARRING, 36000000, 3, 1); DropItem(II_GEN_JEW_EAR_DEFEARRING, 36000000, 9, 1);
Berserk 30 1.5 recovery 5 20 100 m }
MI_LIEUTENANT //Never implemented boss mob { Maxitem = 8;
DropItem(II_GEN_JEW_RIN_STRRING, 360000000, 5, 1); DropItem(II_GEN_JEW_RIN_INTRING, 360000000, 5, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 360000000, 5, 1); DropItem(II_GEN_JEW_RIN_STARING, 360000000, 5, 1); DropItem(II_GEN_JEW_NEC_HPNECKLACE, 360000000, 5, 1); DropItem(II_GEN_JEW_NEC_MPNECKLACE, 360000000, 15, 1); DropItem(II_GEN_JEW_NEC_FPNECKLACE, 360000000, 14, 1); DropItem(II_GEN_JEW_EAR_ATTEARRING, 360000000, 4, 1); DropItem(II_GEN_JEW_EAR_DEFEARRING, 360000000, 11, 1);
Berserk 30 1.5 recovery 5 20 100 m
}
MI_SPIKETAIL //Never implemented boss mob, guild in aibatt fought it before it got a skin even x3 { Maxitem = 8;
DropItem(II_GEN_JEW_RIN_STRRING, 360000000, 5, 1); DropItem(II_GEN_JEW_RIN_INTRING, 360000000, 5, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 360000000, 5, 1); DropItem(II_GEN_JEW_RIN_STARING, 360000000, 5, 1); DropItem(II_GEN_JEW_NEC_HPNECKLACE, 360000000, 5, 1); DropItem(II_GEN_JEW_NEC_MPNECKLACE, 360000000, 15, 1); DropItem(II_GEN_JEW_NEC_FPNECKLACE, 360000000, 14, 1); DropItem(II_GEN_JEW_EAR_ATTEARRING, 360000000, 4, 1); DropItem(II_GEN_JEW_EAR_DEFEARRING, 360000000, 11, 1);
Berserk 30 1.5 recovery 5 20 100 m }
MI_GLYPHAXZ //As above... i think they had this and the two above at the same time actually. { Maxitem = 8;
DropItem(II_GEN_JEW_RIN_STRRING, 360000000, 6, 1); DropItem(II_GEN_JEW_RIN_INTRING, 360000000, 6, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 360000000, 6, 1); DropItem(II_GEN_JEW_RIN_STARING, 360000000, 6, 1); DropItem(II_GEN_JEW_NEC_HPNECKLACE, 360000000, 6, 1); DropItem(II_GEN_JEW_NEC_MPNECKLACE, 360000000, 20, 1); DropItem(II_GEN_JEW_NEC_FPNECKLACE, 360000000, 19, 1); DropItem(II_GEN_JEW_EAR_ATTEARRING, 360000000, 4, 1); DropItem(II_GEN_JEW_EAR_DEFEARRING, 360000000, 13, 1);
Berserk 20 1.7 summon 50 2 MI_DU_DKKIMERADON1 }
MI_IBLCRASHER //Ivilness Mobs, nice sun drops {
DropItem(II_GEN_MAT_ORICHALCUM01, 14500000, 0, 1); //SUNS 8D DropItem(II_GEN_MAT_MOONSTONE, 2800000, 0, 1);
Berserk 20 1.5 }
//All ivilness mobs got same sun/moon drop rate unless included
MI_IBLBLACKOTEM { DropItem(II_GEN_MAT_ORICHALCUM01, 14500000, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 2800000, 0, 1);
DropItem(II_GEN_GEM_GEM_GRBANDAGE, 1000000000, 0, 1); //This is where to get your grr bands, you might get some suns too :3
} MI_IBLBOXTER //Rates might be shit rage might be big but YES they DO drop ivilness weaps {
DropItem(II_WEA_SWO_IBLLINESS, 500000, 0, 1); DropItem(II_WEA_SWT_IBLLINESS, 500000, 0, 1); DropItem(II_WEA_AXE_IBLLINESS, 500000, 0, 1); DropItem(II_WEA_AXT_IBLLINESS, 500000, 0, 1); DropItem(II_WEA_KNU_IBLLINESS, 500000, 0, 1); DropItem(II_WEA_CHE_IBLLINESS, 500000, 0, 1); DropItem(II_WEA_WAN_IBLLINESS, 500000, 0, 1); DropItem(II_WEA_STA_IBLLINESS, 500000, 0, 1); DropItem(II_WEA_BOW_IBLLINESS, 500000, 0, 1); DropItem(II_WEA_YOY_IBLLINESS, 500000, 0, 1); DropItem(II_ARM_ARM_SHI_CONTRA, 500000, 0, 1);
Berserk 30 2.0 }
MI_IBLDANDISHER { DropItem(II_GEN_MAT_ORICHALCUM01, 5000000, 0, 1); //this one has crapppy sun dorps :3 DropItem(II_GEN_MAT_MOONSTONE, 4000000, 0, 1);
} MI_IBLLINESS //The ivilness giant thing. Yes it drops ivilness weaps. Yes it sucks. {
DropItem(II_WEA_SWO_IBLLINESS, 8000000, 0, 1); DropItem(II_WEA_SWT_IBLLINESS, 8000000, 0, 1); DropItem(II_WEA_AXE_IBLLINESS, 8000000, 0, 1); DropItem(II_WEA_AXT_IBLLINESS, 8000000, 0, 1); DropItem(II_WEA_KNU_IBLLINESS, 8000000, 0, 1); DropItem(II_WEA_CHE_IBLLINESS, 8000000, 0, 1); DropItem(II_WEA_WAN_IBLLINESS, 8000000, 0, 1); DropItem(II_WEA_STA_IBLLINESS, 8000000, 0, 1); DropItem(II_WEA_BOW_IBLLINESS, 8000000, 0, 1); DropItem(II_WEA_YOY_IBLLINESS, 8000000, 0, 1); DropItem(II_ARM_ARM_SHI_CONTRA, 8000000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 14500000, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 2800000, 0, 1);
Berserk 30 1.5 summon 30 3 MI_IBLDANDISHER //And this is the only place you will see the above mob^^ } MI_CYCLOPSX { Maxitem = 3; DropGold(500, 2000);
DropItem(II_WEA_SWO_BLOODY, 450, 0, 1); //Woo slightly better bloody drops than 118 meteonykers xD DropItem(II_WEA_SWT_BLOODY, 450, 0, 1); DropItem(II_WEA_AXE_BLOODY, 450, 0, 1); DropItem(II_WEA_AXT_BLOODY, 450, 0, 1); DropItem(II_WEA_KNU_BLOODY, 450, 0, 1); DropItem(II_WEA_CHE_BLOODY, 450, 0, 1); DropItem(II_WEA_WAN_BLOODY2, 450, 0, 1); DropItem(II_WEA_STA_BLOODY, 450, 0, 1); DropItem(II_WEA_BOW_BLOODY, 450, 0, 1); DropItem(II_WEA_YOY_BLOODY, 450, 0, 1);
Berserk 20 2.0
}
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|  | | Guest Guest

 | Subject: Re: Giant Drop list! Sat Jan 10, 2009 4:03 am | |
| | Spoiler: | | | //Azria mobs mostly cut out, they dont have rage //Taking Yeti as 1x sun and moon drop rate, Augo got 2x drop rate so do princes. //Kings and above got 3x drop rate over a Yeti
MI_EVENT01 //incase gm spawns one its nice to know :3 There are 4 types { Maxitem = 30; //But same drops for all and same rage
DropItem(II_SYS_SYS_EVE_BALLOON_01, 3000000000, 0, 1); DropItem(II_SYS_SYS_EVE_BALLOON01_01, 3000000000, 0, 1); DropItem(II_SYS_SYS_EVE_BALLOON02_01, 3000000000, 0, 1);
DropItem(II_SYS_SYS_SCR_COTTONCANDYVIOLET_01, 3000000000, 0, 1); DropItem(II_SYS_SYS_SCR_COTTONCANDYBLUE_01, 3000000000, 0, 1); DropItem(II_SYS_SYS_SCR_COTTONCANDYGREEN_01, 3000000000, 0, 1); DropItem(II_SYS_SYS_SCR_COTTONCANDYRED_01, 3000000000, 0, 1); DropItem(II_SYS_SYS_SCR_COTTONCANDYBLUESKY_01, 3000000000, 0, 1); DropItem(II_SYS_SYS_SCR_COTTONCANDYPINK_01, 3000000000, 0, 1); DropItem(II_SYS_SYS_SCR_COTTONCANDYYELLOW_01, 3000000000, 0, 1); DropItem(II_SYS_SYS_SCR_COTTONCANDYWHITE_01, 3000000000, 0, 1); DropItem(II_SYS_SYS_SCR_COTTONCANDYGRAY_01, 3000000000, 0, 1); DropItem(II_SYS_SYS_SCR_COTTONCANDYORANGE_01, 3000000000, 0, 1);
DropItem(II_GEN_FOO_COO_MEDICINE02, 3000000000, 0, 10); DropItem(II_GEN_FOO_PIL_SINBI, 3000000000, 0, 10); DropItem(II_GEN_FOO_COO_MEDICINE02, 3000000000, 0, 10); DropItem(II_GEN_FOO_PIL_SINBI, 3000000000, 0, 10); DropItem(II_GEN_FOO_COO_MEDICINE02, 3000000000, 0, 10); DropItem(II_GEN_FOO_PIL_SINBI, 3000000000, 0, 10); DropItem(II_GEN_FOO_COO_MEDICINE02, 3000000000, 0, 10); DropItem(II_GEN_FOO_PIL_SINBI, 3000000000, 0, 10); DropItem(II_GEN_FOO_COO_MEDICINE02, 3000000000, 0, 10); DropItem(II_GEN_FOO_PIL_SINBI, 3000000000, 0, 10); DropItem(II_GEN_FOO_COO_MEDICINE02, 3000000000, 0, 10); DropItem(II_GEN_FOO_PIL_SINBI, 3000000000, 0, 10); DropItem(II_GEN_FOO_COO_MEDICINE02, 3000000000, 0, 10); DropItem(II_GEN_FOO_PIL_SINBI, 3000000000, 0, 10); DropItem(II_GEN_FOO_COO_MEDICINE02, 3000000000, 0, 10); DropItem(II_GEN_FOO_PIL_SINBI, 3000000000, 0, 10); DropItem(II_GEN_FOO_PIL_SINBI, 3000000000, 0, 10);
m_nAttackFirstRange = 10;
Attack Berserk 20 2.0 }
//Many TOWER mobs cut.
MI_HARPY04 //Giants from tower DO drop green weaps BUT { DropItem(II_WEA_SWO_SUHO, 3150000, 0, 1); DropItem(II_WEA_SWT_SUHO, 3150000, 0, 1); DropItem(II_WEA_AXE_SUHO, 3150000, 0, 1); DropItem(II_WEA_AXT_SUHO, 3150000, 0, 1); DropItem(II_WEA_KNU_SUHO, 3150000, 0, 1); DropItem(II_WEA_CHE_SUHO, 3150000, 0, 1); DropItem(II_WEA_WAN_SUHO, 3150000, 0, 1); DropItem(II_WEA_STA_SUHO, 3150000, 0, 1); DropItem(II_WEA_BOW_SUHO, 3150000, 0, 1); DropItem(II_WEA_YOY_SUHO, 3150000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); }
MI_HARPY04_1 //It appears there is a special form of them for the tower siege which DOES NOT { //Further special forms of the giant are cut. DropKind(IK3_SWD, 70, 76); DropKind(IK3_AXE, 70, 76); DropKind(IK3_CHEERSTICK, 70, 76); DropKind(IK3_KNUCKLEHAMMER, 70, 76); DropKind(IK3_WAND, 70, 76); DropKind(IK3_STAFF, 70, 76); DropKind(IK3_HELMET, 70, 76); DropKind(IK3_SUIT, 70, 76); DropKind(IK3_GAUNTLET, 70, 76); DropKind(IK3_BOOTS, 70, 76); DropKind(IK3_SHIELD, 70, 76); DropKind(IK3_BOW, 70, 76); DropKind(IK3_YOYO, 70, 76); DropKind(IK3_THSWD, 70, 76); DropKind(IK3_THAXE, 70, 76); DropItem(II_GEN_GEM_GEM_HARPYFEATHER, 300000000, 0, 1);
m_nAttackFirstRange = 8;
} MI_POLEVIK04 {
DropItem(II_WEA_SWO_USU, 3150000, 0, 1); //Historic DropItem(II_WEA_SWT_USU, 3150000, 0, 1); DropItem(II_WEA_AXE_USU, 3150000, 0, 1); DropItem(II_WEA_AXT_USU, 3150000, 0, 1); DropItem(II_WEA_KNU_USU, 3150000, 0, 1); DropItem(II_WEA_CHE_USU, 3150000, 0, 1); DropItem(II_WEA_WAN_USU, 3150000, 0, 1); DropItem(II_WEA_STA_USU, 3150000, 0, 1); DropItem(II_WEA_BOW_USU, 3150000, 0, 1); DropItem(II_WEA_YOY_USU, 3150000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
} MI_ABRAXAS04 { Maxitem = 5; DropGold(560, 812);
DropItem(II_WEA_SWO_USU, 4050000, 0, 1); //Still historic DropItem(II_WEA_SWT_USU, 4050000, 0, 1); DropItem(II_WEA_AXE_USU, 4050000, 0, 1); DropItem(II_WEA_AXT_USU, 4050000, 0, 1); DropItem(II_WEA_KNU_USU, 4050000, 0, 1); DropItem(II_WEA_CHE_USU, 4050000, 0, 1); DropItem(II_WEA_WAN_USU, 4050000, 0, 1); DropItem(II_WEA_STA_USU, 4050000, 0, 1); DropItem(II_WEA_BOW_USU, 4050000, 0, 1); DropItem(II_WEA_YOY_USU, 4050000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1);
} MI_HAG04 //ANGELS! {
DropItem(II_WEA_SWO_ANGEL, 2700000, 0, 1); DropItem(II_WEA_SWT_ANGEL, 2700000, 0, 1); DropItem(II_WEA_AXE_ANGEL, 2700000, 0, 1); DropItem(II_WEA_AXT_ANGEL, 2700000, 0, 1); DropItem(II_WEA_KNU_ANGEL, 2700000, 0, 1); DropItem(II_WEA_CHE_ANGEL, 2700000, 0, 1); DropItem(II_WEA_WAN_ANGEL, 2700000, 0, 1); DropItem(II_WEA_STA_ANGEL, 2700000, 0, 1); DropItem(II_WEA_BOW_ANGEL, 2700000, 0, 1); DropItem(II_WEA_YOY_ANGEL, 2700000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); } MI_THOTH04 {
DropItem(II_WEA_SWO_ANGEL, 3600000, 0, 1); DropItem(II_WEA_SWT_ANGEL, 3600000, 0, 1); DropItem(II_WEA_AXE_ANGEL, 3600000, 0, 1); DropItem(II_WEA_AXT_ANGEL, 3600000, 0, 1); DropItem(II_WEA_KNU_ANGEL, 3600000, 0, 1); DropItem(II_WEA_CHE_ANGEL, 3600000, 0, 1); DropItem(II_WEA_WAN_ANGEL, 3600000, 0, 1); DropItem(II_WEA_STA_ANGEL, 3600000, 0, 1); DropItem(II_WEA_BOW_ANGEL, 3600000, 0, 1); DropItem(II_WEA_YOY_ANGEL, 3600000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); } MI_KHNEMU04 {
DropItem(II_WEA_SWO_ANGEL, 4500000, 0, 1); //STILL angels >_> DropItem(II_WEA_SWT_ANGEL, 4500000, 0, 1); DropItem(II_WEA_AXE_ANGEL, 4500000, 0, 1); DropItem(II_WEA_AXT_ANGEL, 4500000, 0, 1); DropItem(II_WEA_KNU_ANGEL, 4500000, 0, 1); DropItem(II_WEA_CHE_ANGEL, 4500000, 0, 1); DropItem(II_WEA_WAN_ANGEL, 4500000, 0, 1); DropItem(II_WEA_STA_ANGEL, 4500000, 0, 1); DropItem(II_WEA_BOW_ANGEL, 4500000, 0, 1); DropItem(II_WEA_YOY_ANGEL, 4500000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); } MI_DANTALIAN04 { DropItem(II_WEA_SWO_LEAGENDG, 3150000, 0, 1); //WOO LG WEAPS! DropItem(II_WEA_SWT_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_AXE_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_AXT_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_KNU_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_CHE_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_WAN_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_STA_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_BOW_LEAGENDG, 3150000, 0, 1); DropItem(II_WEA_YOY_LEAGENDG, 3150000, 0, 1);
//Cut the jewel drops like the ones in desert tho } MI_GANESA04 {
DropItem(II_WEA_SWO_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_SWT_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_AXE_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_AXT_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_KNU_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_CHE_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_WAN_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_STA_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_BOW_LEAGENDG, 4050000, 0, 1); DropItem(II_WEA_YOY_LEAGENDG, 4050000, 0, 1); //Cut the jewel drops like the ones in desert tho } MI_ASURA04 {
DropItem(II_WEA_SWO_LEAGENDG, 4500000, 0, 1); //ONCE AND FOR ALL IT DOES NOT DROP BLOODY WEAPONS. DropItem(II_WEA_SWT_LEAGENDG, 4500000, 0, 1); //I'M NOT THE IDIOT! DropItem(II_WEA_AXE_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_AXT_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_KNU_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_CHE_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_WAN_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_STA_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_BOW_LEAGENDG, 4500000, 0, 1); DropItem(II_WEA_YOY_LEAGENDG, 4500000, 0, 1);
DropItem(II_GEN_MAT_ORICHALCUM01, 2455000, 0, 1); DropItem(II_GEN_MAT_MOONSTONE, 1256000, 0, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 3000000, 4, 1); DropItem(II_GEN_JEW_RIN_INTRING, 3000000, 4, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 3000000, 4, 1); DropItem(II_GEN_JEW_RIN_STARING, 3000000, 4, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 1000000, 5, 1); DropItem(II_GEN_JEW_RIN_INTRING, 1000000, 5, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 1000000, 5, 1); DropItem(II_GEN_JEW_RIN_STARING, 1000000, 5, 1);
DropItem(II_GEN_JEW_RIN_STRRING, 500000, 6, 1); //ROFL rates 10x worse than Alpha dropping a +18 DropItem(II_GEN_JEW_RIN_INTRING, 500000, 6, 1); DropItem(II_GEN_JEW_RIN_DEXRING, 500000, 6, 1); DropItem(II_GEN_JEW_RIN_STARING, 500000, 6, 1); }
//################ //##TOWER SIEGE!## //################
//All imps drop 20k to 30k gold WOO riches!
MI_IMP02 { Summon 40 2 MI_IMP0 }
MI_IMP03 { Summon 30 2 MI_IMP02 } MI_LUCIFER01 //SEE he doesnt drop any rares 8D! { Maxitem = 10; DropGold(20000, 30000); DropKind(IK3_SWD, 6, 6); DropKind(IK3_AXE, 6, 6); DropKind(IK3_CHEERSTICK, 6, 6); DropKind(IK3_KNUCKLEHAMMER, 6, 6); DropKind(IK3_WAND, 6, 6); DropKind(IK3_STAFF, 6, 6); DropKind(IK3_HELMET, 6, 6); DropKind(IK3_SUIT, 6, 6); DropKind(IK3_GAUNTLET, 6, 6); DropKind(IK3_BOOTS, 6, 6); DropKind(IK3_SHIELD, 6, 6); DropKind(IK3_BOW, 6, 6); DropKind(IK3_YOYO, 6, 6); DropKind(IK3_THSWD, 6, 6); DropKind(IK3_THAXE, 6, 6); m_nAttackFirstRange = 10;
AI { #Scan { scan } #battle { Attack Rangeattack 10 Berserk 10 1.5 Summon 20 2 MI_IMP03 } #move { } } }
MI_RANGDA01 //See! Ragdna sucks. { DropItem(II_WEA_SWO_SUHO, 3000000, 0, 1); DropItem(II_WEA_SWT_SUHO, 3000000, 0, 1); DropItem(II_WEA_AXE_SUHO, 3000000, 0, 1); DropItem(II_WEA_AXT_SUHO, 3000000, 0, 1); DropItem(II_WEA_KNU_SUHO, 3000000, 0, 1); DropItem(II_WEA_CHE_SUHO, 3000000, 0, 1); DropItem(II_WEA_WAN_SUHO, 3000000, 0, 1); DropItem(II_WEA_STA_SUHO, 3000000, 0, 1); DropItem(II_WEA_BOW_SUHO, 3000000, 0, 1); DropItem(II_WEA_YOY_SUHO, 3000000, 0, 1); Berserk 30 1.5 recovery 10 50 100 m } MI_RANGDA02 {
DropItem(II_WEA_SWO_USU, 3000000, 0, 1); DropItem(II_WEA_SWT_USU, 3000000, 0, 1); DropItem(II_WEA_AXE_USU, 3000000, 0, 1); DropItem(II_WEA_AXT_USU, 3000000, 0, 1); DropItem(II_WEA_KNU_USU, 3000000, 0, 1); DropItem(II_WEA_CHE_USU, 3000000, 0, 1); DropItem(II_WEA_WAN_USU, 3000000, 0, 1); DropItem(II_WEA_STA_USU, 3000000, 0, 1); DropItem(II_WEA_BOW_USU, 3000000, 0, 1); DropItem(II_WEA_YOY_USU, 3000000, 0, 1);
Berserk 30 1.5 recovery 10 50 100 m } MI_RANGDA03 {
DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1); DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1); DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1); DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1); DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1); DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1); DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1); DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1); DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1); DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1); Berserk 30 1.5 recovery 10 50 100 m }
MI_RANGDA04 {
DropItem(II_WEA_SWO_LEAGENDG, 3000000, 0, 1); //Giant Chim has better drop rate ffs >_> DropItem(II_WEA_SWT_LEAGENDG, 3000000, 0, 1); DropItem(II_WEA_AXE_LEAGENDG, 3000000, 0, 1); DropItem(II_WEA_AXT_LEAGENDG, 3000000, 0, 1); DropItem(II_WEA_KNU_LEAGENDG, 3000000, 0, 1); DropItem(II_WEA_CHE_LEAGENDG, 3000000, 0, 1); DropItem(II_WEA_WAN_LEAGENDG, 3000000, 0, 1); DropItem(II_WEA_STA_LEAGENDG, 3000000, 0, 1); DropItem(II_WEA_BOW_LEAGENDG, 3000000, 0, 1); DropItem(II_WEA_YOY_LEAGENDG, 3000000, 0, 1); Berserk 30 1.5 recovery 10 50 100 m }
There we have it thats all there is thats worth knowing about drop rates in THEORY. However theres a lot of good reasons to believe flyff does NOT work on at totally random drop basis.
I've never had something drop which does NOT compliy with these tables since v6. (the tables change ofcourse)
And sorry but this forum didnt take kindly to the tab spacing >_< |
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|  | | Guest Guest

 | Subject: Re: Giant Drop list! Sat Jan 10, 2009 12:04 pm | |
| Awwww you're so cute. But that info was like zzz for me. Ill read it again later. But, it doesn't matter cos I have no char to giant with ;_; |
|  | | PoshCat Bastard


Posts: 189 Location: IL,USA Join Date: 2008-09-02
 | Subject: Re: Giant Drop list! Sat Jan 10, 2009 12:21 pm | |
| MOMMY MAH BRAINS HURT!!! _________________  |
|  | | Guest Guest

 | Subject: Re: Giant Drop list! Sat Jan 10, 2009 1:20 pm | |
| seems like, rangda has wore chance than desert Giants, but also rangda has less items dropping wich means high probability of dropping unique weapon. Red meteonkyr, has like 10 max drops that's insane, drop event+lord drop event+scroll+gb/fd would drop like a bloody everytime or at least 40 %+- of chance gettign one. phy you might write those comments in color so i can sticky this =o |
|  | | Guest Guest

 | Subject: Re: Giant Drop list! Sat Jan 10, 2009 1:58 pm | |
| Make it more easy to understand ): Nobody likes maths. |
|  | | Guest Guest

 | Subject: Re: Giant Drop list! Sat Jan 10, 2009 2:06 pm | |
| takes alot fo time to re-write that, or else i'd making one with draws and all  |
|  | | Guest Guest

 | |  | | Josh Coon


Posts: 1209 Location: 127.0.0.1 Interests: Girugamuk Join Date: 2008-07-06
 | Subject: Re: Giant Drop list! Sun Jan 11, 2009 6:58 pm | |
| Put phy's posts in spoilers so they aren't as hard to read. _________________ [c=6]xavier[/c] says (8:47 PM): i googled white looking asians to get visual aid but all that came up was asian women with white cocks in their mouths
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|  | | Erotika Dribbler


Posts: 387 Location: Australia Join Date: 2008-08-10
 | Subject: Re: Giant Drop list! Sun Jan 11, 2009 9:55 pm | |
| Waaaaaaaaaaaaaaaaaaaaaaaaaaah u got all that stuff from giants? |
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